"memorysetup-cache-allocator-block-size=4194304" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-block-size=16777216" "memorysetup-bucket-allocator-block-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-granularity=16" Configuration Parameters - Can be set up in nfig Successfully changed project path to: /Users/vylegalovi/Desktop/Marble Race 2 UrFQNgys0RC6sHc7xJ2FXeKv2KAI7a59P8sB5LfM9_o002f Applications/Unity/Hub/Editor/2022.3.0f1/Unity.app/Contents/MacOS/Unity Launching external process: /Applications/Unity/Hub/Editor/2022.3.0f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager Serial number assigned to: "F4-2R6Z-UPE9-56AH-HUWE-XXXX" Successfully updated the access token urFQNgys0R. Successfully connected to the License Notification on channel: "LicenseClient-vylegalovi-notifications" Successfully connected to LicensingClient on channel: "LicenseClient-vylegalovi" (connect: 0.00s, validation: 0.02s, handshake: 0.50s) Successfully connected to the License Client on channel: "LicenseClient-vylegalovi" Trying to connect to existing licensing client channel. MacOS version: Version 12.0 (Build 21A5506j) Crash unity after start editor with new version of unity.
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